GameOn partners pick Minecraft as the world for their autism skills game
GameOn partners pick Minecraft as the world for their autism skills game
Marco Mosetti, from Meeva, explains the benefits of the Minecraft platform at the recent partner meeting
The GameOn partnership has chosen Minecraft as the platform for its game. The decision came after two energetic days at the project's second general assembly in Riga, Latvia, on 20–21 October 2026.
Partners from across Europe reviewed progress and agreed that Minecraft offers the best mix of rich mechanics, strong credentials in education and a realistic development timeline. The partners discussed designing the game with low-intensity settings and a limited map. This gives young players the structure many of them asked for, while keeping room to explore.
The choice rests on solid research. Workshops with autistic young people, parents and educators provided plenty of feedback from all parties, which the partners reviewed in Riga. Many of the participants in workshops held across three countries agreed that personalisation, predictability and easy control over sound are important to their enjoyment of a game.
With the platform choice settled, the partners can now turn research into design. The coming months will see the findings from each country brought together in a shared handbook, which will be made available in the partners' languages. Participants' ideas and stories will then be translated into concrete game features, so that the game is shaped by the people it is meant to serve.
From there, the project will move step by step towards a first playable version, followed by testing and training with educators and caregivers, and finally pilots with young people. Along the way, the partners will keep sharing results with the wider community, and train educators and caregivers in the educational use of the game.
The partners left Riga with plenty of homework, and a shared sense that the game is taking shape.